UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleSpawnPerUnit.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
10#include "ParticleModuleSpawnPerUnit.generated.h"
11
14
15UCLASS(editinlinenew, MinimalAPI, hidecategories=Object, meta=(DisplayName = "Spawn PerUnit"))
17{
19
20
25 UPROPERTY(EditAnywhere, Category=Spawn)
26 float UnitScalar;
27
32 UPROPERTY(EditAnywhere, Category=Spawn)
33 float MovementTolerance;
34
39 UPROPERTY(EditAnywhere, Category=Spawn)
40 FRawDistributionFloat SpawnPerUnit;
41
50 UPROPERTY(EditAnywhere, Category = Spawn)
51 float MaxFrameDistance;
52
58 UPROPERTY(EditAnywhere, Category=Spawn)
59 uint8 bIgnoreSpawnRateWhenMoving : 1;
60
62 UPROPERTY(EditAnywhere, Category=Spawn)
63 uint8 bIgnoreMovementAlongX : 1;
64
66 UPROPERTY(EditAnywhere, Category=Spawn)
67 uint8 bIgnoreMovementAlongY : 1;
68
70 UPROPERTY(EditAnywhere, Category=Spawn)
71 uint8 bIgnoreMovementAlongZ : 1;
72
74 void InitializeDefaults();
75
76 //~ Begin UObject Interface
77#if WITH_EDITOR
78 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
79#endif // WITH_EDITOR
80 virtual void PostInitProperties() override;
81 //~ End UObject Interface
82
83 //~ Begin UParticleModule Interface
84 virtual void CompileModule( struct FParticleEmitterBuildInfo& EmitterInfo ) override;
85 virtual uint32 RequiredBytesPerInstance() override;
86 //~ End UParticleModule Interface
87
88 //~ Begin UParticleModuleSpawnBase Interface
89 virtual bool GetSpawnAmount(const FContext& Context, int32 Offset, float OldLeftover,
90 float DeltaTime, int32& Number, float& Rate) override;
91 //~ End UParticleModuleSpawnBase Interface
92};
93
94
95
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32 Offset
Definition VulkanMemory.cpp:4033
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition ParticleModuleSpawnBase.h:15
Definition ParticleModuleSpawnPerUnit.h:17
Definition ParticleEmitterInstances.h:78
Definition ParticleEmitterInstances.h:226
Definition UnrealType.h:6865
Definition DistributionFloat.h:28