UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleVelocity.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
11#include "ParticleModuleVelocity.generated.h"
12
14
15UCLASS(editinlinenew, hidecategories=Object, MinimalAPI, meta=(DisplayName = "Initial Velocity"))
17{
19
20
24 UPROPERTY(EditAnywhere, Category=Velocity)
25 struct FRawDistributionVector StartVelocity;
26
32 UPROPERTY(EditAnywhere, Category=Velocity)
33 struct FRawDistributionFloat StartVelocityRadial;
34
36 void InitializeDefaults();
37
38 //~ Begin UObject Interface
39#if WITH_EDITOR
40 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
41#endif // WITH_EDITOR
42 virtual void PostInitProperties() override;
43 //~ End UObject Interface
44
45 //~ Begin UParticleModule Interface
46 virtual void Spawn(const FSpawnContext& Context) override;
47 //~ Begin UParticleModule Interface
48
57 void SpawnEx(const FSpawnContext& Context, struct FRandomStream* InRandomStream);
58};
59
60
61
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ParticleModuleVelocityBase.h:13
Definition ParticleModuleVelocity.h:17
Definition ParticleEmitterInstances.h:226
Definition UnrealType.h:6865
Definition RandomStream.h:20
Definition DistributionFloat.h:28
Definition DistributionVector.h:59