UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleRule.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "Chaos/Defines.h"
8
9namespace Chaos
10{
11 template<typename T, int d>
12 class TParticles;
14
15 template<typename T, int d>
16 class TDynamicParticles;
18
19 template<typename T, int d>
20 class TPBDParticles;
22
23 template<typename T, int d>
24 class TRigidParticles;
25
26 template<typename T, int d>
28
33{
34 public:
35 virtual void Apply(FParticles& InParticles, const FReal Dt) const { check(0); }
36 virtual void Apply(FDynamicParticles& InParticles, const FReal Dt) const { Apply(static_cast<FParticles&>(InParticles), Dt); }
37 virtual void Apply(FPBDParticles& InParticles, const FReal Dt) const { Apply(static_cast<FDynamicParticles&>(InParticles), Dt); }
38};
39
40template<class T, int d>
41using TParticleRule UE_DEPRECATED(4.27, "Deprecated. this class is to be deleted, use FParticleRule instead") = FParticleRule;
42
43}
#define check(expr)
Definition AssertionMacros.h:314
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition ParticleRule.h:33
virtual void Apply(FDynamicParticles &InParticles, const FReal Dt) const
Definition ParticleRule.h:36
virtual void Apply(FParticles &InParticles, const FReal Dt) const
Definition ParticleRule.h:35
virtual void Apply(FPBDParticles &InParticles, const FReal Dt) const
Definition ParticleRule.h:37
Definition DynamicParticles.h:11
Definition PBDParticles.h:12
Definition PBDRigidParticles.h:22
Definition Particles.h:32
Definition RigidParticles.h:78
Definition SkeletalMeshComponent.h:307
TDynamicParticles< FReal, 3 > FDynamicParticles
Definition DynamicParticles.h:58
FRealDouble FReal
Definition Real.h:22
TParticles< FReal, 3 > FParticles
Definition ImplicitObject.h:35