UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleSystemReplay.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
8#include "UObject/Object.h"
9#include "ParticleHelper.h"
10#include "ParticleSystemReplay.generated.h"
11
12USTRUCT()
14{
16
17
18 int32 EmitterType;
19
22 int32 OriginalEmitterIndex;
23
24
25
28
30 : EmitterType( DET_Unknown )
31 , OriginalEmitterIndex( 0 )
32 , FrameState( NULL )
33 {
34 }
36 {
37 // Clean up frame state
38 if( FrameState != NULL )
39 {
40 delete FrameState;
41 FrameState = NULL;
42 }
43 }
44
47
48};
49
51USTRUCT()
65
68{
70
71
73 int32 ClipIDNumber;
74
77
78
79 //~ Begin UObject Interface
80 virtual void Serialize( FArchive& Ar ) override;
81 //~ End UObject Interface
82};
83
#define NULL
Definition oodle2base.h:134
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FArchive & operator<<(FArchive &Ar, FEnvQueryDebugProfileData::FStep &Data)
Definition EnvQueryTypes.cpp:489
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
@ DET_Unknown
Definition ParticleHelper.h:1122
Definition Archive.h:1208
Definition Array.h:670
Definition Object.h:95
Definition ParticleSystemReplay.h:68
Definition ParticleHelper.h:1174
Definition ParticleSystemReplay.h:14
~FParticleEmitterReplayFrame()
Definition ParticleSystemReplay.h:35
Definition ParticleSystemReplay.h:53