#include <ParticleSystemReplay.h>
◆ FParticleEmitterReplayFrame()
| FParticleEmitterReplayFrame::FParticleEmitterReplayFrame |
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◆ ~FParticleEmitterReplayFrame()
| FParticleEmitterReplayFrame::~FParticleEmitterReplayFrame |
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◆ operator<<
◆ EmitterType
| int32 FParticleEmitterReplayFrame::EmitterType |
Type of emitter (EDynamicEmitterType)
◆ FrameState
State for the emitter this frame. The actual object type
◆ OriginalEmitterIndex
| int32 FParticleEmitterReplayFrame::OriginalEmitterIndex |
Original index into the particle systems list of particle emitter indices. This is currently only needed for mesh emitters.
The documentation for this struct was generated from the following file: