12#include "PawnMovementComponent.generated.h"
15class UPrimitiveComponent;
59 UFUNCTION(BlueprintCallable, Category=
"Pawn|Components|PawnMovement")
68 UFUNCTION(BlueprintCallable, Category=
"Pawn|Components|PawnMovement", meta=(Keywords=
"GetInput"))
77 UFUNCTION(BlueprintCallable, Category=
"Pawn|Components|PawnMovement", meta=(Keywords=
"GetInput"))
85 UFUNCTION(BlueprintCallable, Category=
"Pawn|Components|PawnMovement")
89 UFUNCTION(BlueprintCallable, Category=
"Pawn|Components|PawnMovement")
90 ENGINE_API virtual bool IsMoveInputIgnored()
const;
93 UFUNCTION(BlueprintCallable, Category=
"Pawn|Components|PawnMovement")
102 ENGINE_API virtual void OnTeleported()
override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
EPhysicsStateAction
Definition PawnMovementComponent.h:22
Definition Controller.h:41
Definition Archive.h:1208
Definition NameTypes.h:617
Definition NavMovementComponent.h:27
Definition PawnMovementComponent.h:43
virtual void NotifyBumpedPawn(APawn *BumpedPawn)
Definition PawnMovementComponent.h:97
Definition PlayerController.h:231
Definition ObjectPtr.h:488
static TVector< double > Zero()
Definition Vector.h:112