UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition PhysicsBodyInstanceOwnerInterface.h:26
virtual IPhysicsBodyInstanceOwner * ResolvePhysicsBodyInstanceOwner(Chaos::FConstPhysicsObjectHandle PhysicsObject)=0
Definition PhysicsBodyInstanceOwnerInterface.h:35
virtual UPhysicalMaterial * GetPhysicalMaterial() const =0
virtual ECollisionResponse GetCollisionResponseToChannel(ECollisionChannel Channel) const =0
virtual bool IsStaticPhysics() const =0
virtual UObject * GetSourceObject() const =0
virtual ~IPhysicsBodyInstanceOwner()=default
virtual void GetComplexPhysicalMaterials(TArray< UPhysicalMaterial * > &OutPhysMaterials, TArray< FPhysicalMaterialMaskParams > *OutPhysMaterialMasks) const =0
static ENGINE_API IPhysicsBodyInstanceOwner * GetPhysicsBodyInstandeOwnerFromHitResult(const FHitResult &Result)
Definition PhysicsBodyInstanceOwnerInterface.cpp:9
static ENGINE_API IPhysicsBodyInstanceOwner * GetPhysicsBodyInstandeOwnerFromOverlapResult(const FOverlapResult &OverlapResult)
Definition PhysicsBodyInstanceOwnerInterface.cpp:18
Definition PhysicsBodyInstanceOwnerInterface.h:21