UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PlatformFeatures.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8
10
17{
18public:
19
21 {
23 // first time initialization
24 if (!StaticModule)
25 {
28 {
29 StaticModule = &FModuleManager::LoadModuleChecked<IPlatformFeaturesModule>(PlatformModuleName);
30 }
31 else
32 {
33 // if the platform doesn't care about a platform features module, then use this generic almost empty implementation
35 }
36 }
37
38 return *StaticModule;
39 }
40
42
44
45 ENGINE_API virtual FString GetUniqueAppId();
46
48
49 ENGINE_API virtual void SetScreenshotEnableState(bool bEnabled);
50};
#define NULL
Definition oodle2base.h:134
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition DVRStreaming.h:27
Definition ModuleInterface.h:14
Definition PlatformFeatures.h:17
virtual ENGINE_API IVideoRecordingSystem * GetVideoRecordingSystem()
Definition PlatformFeatures.cpp:31
virtual ENGINE_API class ISaveGameSystem * GetSaveGameSystem()
Definition PlatformFeatures.cpp:13
static IPlatformFeaturesModule & Get()
Definition PlatformFeatures.h:20
virtual ENGINE_API void SetScreenshotEnableState(bool bEnabled)
Definition PlatformFeatures.cpp:37
virtual ENGINE_API class IDVRStreamingSystem * GetStreamingSystem()
Definition PlatformFeatures.cpp:20
virtual ENGINE_API FString GetUniqueAppId()
Definition PlatformFeatures.cpp:26
Definition SaveGameSystem.h:20
Definition VideoRecordingSystem.h:75
static const TCHAR * GetPlatformFeaturesModuleName()
Definition GenericPlatformMisc.h:1212