UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IPlatformFeaturesModule Class Reference

#include <PlatformFeatures.h>

+ Inheritance diagram for IPlatformFeaturesModule:

Public Member Functions

virtual ENGINE_API class ISaveGameSystemGetSaveGameSystem ()
 
virtual ENGINE_API class IDVRStreamingSystemGetStreamingSystem ()
 
virtual ENGINE_API FString GetUniqueAppId ()
 
virtual ENGINE_API IVideoRecordingSystemGetVideoRecordingSystem ()
 
virtual ENGINE_API void SetScreenshotEnableState (bool bEnabled)
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void StartupModule ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Static Public Member Functions

static IPlatformFeaturesModuleGet ()
 

Detailed Description

Interface for platform feature modules Defines the interface of a module implementing platform feature collector class.

Member Function Documentation

◆ Get()

static IPlatformFeaturesModule & IPlatformFeaturesModule::Get ( )
inlinestatic

◆ GetSaveGameSystem()

ISaveGameSystem * IPlatformFeaturesModule::GetSaveGameSystem ( )
virtual

◆ GetStreamingSystem()

IDVRStreamingSystem * IPlatformFeaturesModule::GetStreamingSystem ( )
virtual

◆ GetUniqueAppId()

FString IPlatformFeaturesModule::GetUniqueAppId ( )
virtual

◆ GetVideoRecordingSystem()

IVideoRecordingSystem * IPlatformFeaturesModule::GetVideoRecordingSystem ( )
virtual

Reimplemented in FWindowsPlatformFeaturesModule.

◆ SetScreenshotEnableState()

void IPlatformFeaturesModule::SetScreenshotEnableState ( bool  bEnabled)
virtual

The documentation for this class was generated from the following files: