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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FIOSPlatformFeatures:Public Member Functions | |
| virtual void | StartupModule () override |
| virtual void | ShutdownModule () override |
| virtual class ISaveGameSystem * | GetSaveGameSystem () override |
Public Member Functions inherited from IPlatformFeaturesModule | |
| virtual ENGINE_API class IDVRStreamingSystem * | GetStreamingSystem () |
| virtual ENGINE_API FString | GetUniqueAppId () |
| virtual ENGINE_API IVideoRecordingSystem * | GetVideoRecordingSystem () |
| virtual ENGINE_API void | SetScreenshotEnableState (bool bEnabled) |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Additional Inherited Members | |
Static Public Member Functions inherited from IPlatformFeaturesModule | |
| static IPlatformFeaturesModule & | Get () |
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inlineoverridevirtual |
Reimplemented from IPlatformFeaturesModule.
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.
Reimplemented from IModuleInterface.
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.