UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PlayerStart.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "PlayerStart.generated.h"
9
16UCLASS(Blueprintable, ClassGroup=Common, hidecategories=Collision, MinimalAPI)
18{
20public:
21
23
24 /*~ To take more control over PlayerStart selection, you can override the virtual AGameModeBase::FindPlayerStart and AGameModeBase::ChoosePlayerStart functions. */
25
27 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Object)
28 FName PlayerStartTag;
29
31#if WITH_EDITORONLY_DATA
32private:
33 UPROPERTY()
35public:
36#endif
37
38#if WITH_EDITORONLY_DATA
41#endif
42};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition NavigationObjectBase.h:14
Definition PlayerStart.h:18
Definition NameTypes.h:617
Definition UObjectGlobals.h:1292
Definition ObjectPtr.h:488