10#include "PointLightComponent.generated.h"
28 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=
Light, AdvancedDisplay)
29 uint32 bUseInverseSquaredFalloff:1;
36 UPROPERTY(interp, BlueprintReadOnly, Category=
Light, AdvancedDisplay, meta=(UIMin = "2.0", UIMax = "16.0"))
50 UPROPERTY(EditAnywhere, BlueprintReadOnly, interp, Category =
Light, meta=(UIMin = "0.0", UIMax = "1000.0", ClampMax = "10000"))
51 float SoftSourceRadius;
57 UPROPERTY(EditAnywhere, BlueprintReadOnly, interp, Category=
Light, meta=(UIMin = "0.0", UIMax = "1000.0", ClampMax = "10000"))
76 ENGINE_API void SetSourceLength(
float NewValue);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
ELightComponentType
Definition SceneTypes.h:96
Definition Archive.h:1208
Definition LightSceneProxy.h:43
Definition UnrealType.h:174
Definition UnrealType.h:6865