|
| double | PolygonEdgeMeshGeneratorLocal::TwoRayCircleTangentTest (const FVector2d &RayOrigin, const FVector2d &RayDirection0, const FVector2d &RayDirection1, double CircleRadius) |
| |
| FVector2d | PolygonEdgeMeshGeneratorLocal::FindCircleCenter (double CircleRadius, const FVector2d &PointOnCircle0, const FVector2d &PointOnCircle1, const FVector2d &Tangent0) |
| |
| void | PolygonEdgeMeshGeneratorLocal::GenerateArc (const FVector2d &PointOnCircle0, const FVector2d &PointOnCircle1, const FVector2d &CircleCenter, double CircleRadius, int NumArcPoints, TArray< FVector2d > &OutArc) |
| |
| void | PolygonEdgeMeshGeneratorLocal::RoundCorner (const FVector2d &P0, const FVector2d &P1, const FVector2d &P2, double CircleRadius, int NumArcPoints, TArray< FVector2d > &OutCorner) |
| |
| FVector2d | PolygonEdgeMeshGeneratorLocal::ProjectPathVertex (const FVector3d &InVertex, const FFrame3d &ProjectionFrame) |
| |
| FVector3d | PolygonEdgeMeshGeneratorLocal::UnprojectPathVertex (const FVector2d &InVertex, const FFrame3d &ProjectionFrame) |
| |
| void | PolygonEdgeMeshGeneratorLocal::ComputeMaxCornerRadii (const TArray< FVector3d > &Path, const FFrame3d &PolygonFrame, TArray< double > &MaxCircleRadii) |
| |
| double | PolygonEdgeMeshGeneratorLocal::ArcLength (const TArray< FVector3d > &Path, double MinSegmentArcLength=0.1) |
| |
| double | PolygonEdgeMeshGeneratorLocal::PartialArcLength (const TArray< FVector3d > &Path, int MaxIndex, double MinSegmentArcLength=0.1) |
| |