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| FPreshaderValue | UE::Shader::EvaluatePreshader (const FUniformExpressionSet *UniformExpressionSet, const FMaterialRenderContext &Context, FPreshaderStack &Stack, FPreshaderDataContext &RESTRICT Data) |
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| FString | UE::Shader::PreshaderGenerateDebugString (const FUniformExpressionSet &UniformExpressionSet, const FMaterialRenderContext &Context, FPreshaderDataContext &RESTRICT Data, TMap< FString, uint32 > *ParameterReferences) |
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| void | UE::Shader::PreshaderComputeDebugStats (const FUniformExpressionSet &UniformExpressionSet, const FMaterialRenderContext &Context, FPreshaderDataContext &RESTRICT Data, uint32 &TotalParameters, uint32 &TotalOps) |
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