UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ProceduralFoliageBroadphase.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "GenericQuadTree.h"
8
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition ProceduralFoliageBroadphase.h:10
void GetInstancesInBox(const FBox2D &Box, TArray< FProceduralFoliageInstance * > &Instances) const
Definition ProceduralFoliageBroadphase.cpp:88
bool GetOverlaps(FProceduralFoliageInstance *Instance, TArray< FProceduralFoliageOverlap > &Overlaps) const
Definition ProceduralFoliageBroadphase.cpp:52
void Empty()
Definition ProceduralFoliageBroadphase.cpp:20
void Insert(FProceduralFoliageInstance *Instance)
Definition ProceduralFoliageBroadphase.cpp:41
FProceduralFoliageBroadphase & operator=(const FProceduralFoliageBroadphase &OtherBroadphase)
bool TestAgainstAABB(FProceduralFoliageInstance *Instance)
Definition ProceduralFoliageBroadphase.cpp:35
Definition Array.h:670
Definition GenericQuadTree.h:11
Definition ProceduralFoliageInstance.h:59