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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "UObject/PropertyHelper.h"#include "Logging/StructuredLog.h"#include "Containers/StringView.h"#include "Misc/AsciiSet.h"#include "String/Find.h"#include "String/ParseTokens.h"#include "UObject/Class.h"#include "UObject/CoreNet.h"#include "UObject/CoreRedirects.h"#include "UObject/EnumProperty.h"#include "UObject/Object.h"#include "UObject/ObjectMacros.h"#include "UObject/Package.h"#include "UObject/PropertyOptional.h"#include "UObject/PropertyPortFlags.h"#include "UObject/PropertyTypeName.h"#include "UObject/UnrealType.h"Classes | |
| struct | UE::TFindRedirectForPropertyTraits< FStructProperty > |
| struct | UE::TFindRedirectForPropertyTraits< FByteProperty > |
| struct | UE::TFindRedirectForPropertyTraits< FEnumProperty > |
Namespaces | |
| namespace | UE |
Functions | |
| void | SkipWhitespace (const TCHAR *&Str) |
| bool | AreInstancedObjectsIdentical (UObject *ObjectA, UObject *ObjectB, uint32 PortFlags) |
| UObject * | UE::FindObjectByTypePath (UClass *Class, FPropertyTypeName TypePath) |
| FPropertyTypeName | UE::ApplyRedirectsToPropertyType (FPropertyTypeName OldTypeName, const FProperty *Property) |
Determine whether the editable properties of CompA and CompB are identical. Used to determine whether the instanced object has been modified in the editor.
| ObjectA | the first Instanced Object to compare |
| ObjectB | the second Instanced Object to compare |
| PortFlags | flags for modifying the criteria used for determining whether the components are identical |