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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "RHIStats.h"#include "HAL/Platform.h"#include "HAL/PlatformAtomics.h"#include "Templates/Atomic.h"#include "ProfilingDebugging/CsvProfiler.h"Variables | |
| int32 | GNumDrawCallsRHI [MAX_NUM_GPUS] = {} |
| int32 | GNumPrimitivesDrawnRHI [MAX_NUM_GPUS] = {} |
| DEFINE_STAT | ( | STAT_BindlessResourceDescriptorsAllocated | ) |
| DEFINE_STAT | ( | STAT_BindlessResourceHeapMemory | ) |
| DEFINE_STAT | ( | STAT_BindlessSamplerDescriptorsAllocated | ) |
| DEFINE_STAT | ( | STAT_BindlessSamplerHeapMemory | ) |
| DEFINE_STAT | ( | STAT_ByteAddressBufferMemory | ) |
| DEFINE_STAT | ( | STAT_DrawIndirectBufferMemory | ) |
| DEFINE_STAT | ( | STAT_IndexBufferMemory | ) |
| DEFINE_STAT | ( | STAT_MiscBufferMemory | ) |
| DEFINE_STAT | ( | STAT_RenderTargetMemory2D | ) |
| DEFINE_STAT | ( | STAT_RenderTargetMemory3D | ) |
| DEFINE_STAT | ( | STAT_RenderTargetMemoryCube | ) |
| DEFINE_STAT | ( | STAT_ReservedCommittedBufferMemory | ) |
| DEFINE_STAT | ( | STAT_ReservedCommittedTextureMemory | ) |
| DEFINE_STAT | ( | STAT_ReservedUncommittedBufferMemory | ) |
| DEFINE_STAT | ( | STAT_ReservedUncommittedTextureMemory | ) |
| DEFINE_STAT | ( | STAT_ResourceDescriptorsAllocated | ) |
| DEFINE_STAT | ( | STAT_RTAccelerationStructureMemory | ) |
| DEFINE_STAT | ( | STAT_SamplerDescriptorsAllocated | ) |
| DEFINE_STAT | ( | STAT_StructuredBufferMemory | ) |
| DEFINE_STAT | ( | STAT_TextureMemory2D | ) |
| DEFINE_STAT | ( | STAT_TextureMemory3D | ) |
| DEFINE_STAT | ( | STAT_TextureMemoryCube | ) |
| DEFINE_STAT | ( | STAT_UAVTextureMemory | ) |
| DEFINE_STAT | ( | STAT_UniformBufferMemory | ) |
| DEFINE_STAT | ( | STAT_VertexBufferMemory | ) |
| int32 GNumDrawCallsRHI[MAX_NUM_GPUS] = {} |
| int32 GNumPrimitivesDrawnRHI[MAX_NUM_GPUS] = {} |