UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RayTracingStreamableAsset.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "Memory/MemoryFwd.h"
5#include "CoreMinimal.h"
6
8class FIoBuffer;
11
13{
14public:
15 virtual uint32 GetRequestSize() const = 0;
16 virtual uint32 GetRequestSizeBVH() const = 0;
17 virtual uint32 GetRequestSizeBuffers() const = 0;
18
19 virtual bool AreBuffersStreamedIn() const = 0;
20 virtual bool IsBVHStreamedIn() const = 0;
21
22 virtual void IssueRequest(FBulkDataBatchRequest& Request, FIoBuffer& RequestBuffer, bool bBuffersOnly = false) = 0;
27};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition BulkData.h:1295
Definition IoBuffer.h:15
Definition RHICommandList.h:455
Definition RHIResourceReplace.h:55
Definition RayTracingStreamableAsset.h:13
virtual void ReleaseBVHForStreaming(FRHIResourceReplaceBatcher &Batcher)=0
virtual bool AreBuffersStreamedIn() const =0
virtual uint32 GetRequestSize() const =0
virtual void IssueRequest(FBulkDataBatchRequest &Request, FIoBuffer &RequestBuffer, bool bBuffersOnly=false)=0
virtual void InitWithStreamedData(FRHICommandListBase &RHICmdList, FMemoryView StreamedData, bool bBuffersOnly=false)=0
virtual bool IsBVHStreamedIn() const =0
virtual uint32 GetRequestSizeBuffers() const =0
virtual uint32 GetRequestSizeBVH() const =0
virtual void ReleaseBuffersForStreaming(FRHIResourceReplaceBatcher &Batcher)=0
virtual void ReleaseForStreaming(FRHIResourceReplaceBatcher &Batcher)=0