UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RecastVersion.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
10#define NAVMESHVER_INITIAL 1
11#define NAVMESHVER_TILED_GENERATION 2
12#define NAVMESHVER_SEAMLESS_REBUILDING_1 3
13#define NAVMESHVER_AREA_CLASSES 4
14#define NAVMESHVER_CLUSTER_PATH 5
15#define NAVMESHVER_SEGMENT_LINKS 6
16#define NAVMESHVER_DYNAMIC_LINKS 7
17#define NAVMESHVER_64BIT 9
18#define NAVMESHVER_CLUSTER_SIMPLIFIED 10
19#define NAVMESHVER_OFFMESH_HEIGHT_BUG 11
20#define NAVMESHVER_LANDSCAPE_HEIGHT 13
21#define NAVMESHVER_LWCOORDS 14
22#define NAVMESHVER_OODLE_COMPRESSION 15
23#define NAVMESHVER_LWCOORDS_SEREALIZATION 17 // Allows for nav meshes to be serialized agnostic of LWCoords being float or double.
24#define NAVMESHVER_MAXTILES_COUNT_CHANGE 19
25#define NAVMESHVER_LWCOORDS_OPTIMIZATION 20
26#define NAVMESHVER_OPTIM_FIX_SERIALIZE_PARAMS 21 // Fix, serialize params that used to be in the tile and are now in the navmesh.
27#define NAVMESHVER_MAXTILES_COUNT_SKIP_INCLUSION 22
28#define NAVMESHVER_TILE_RESOLUTIONS 23 // Addition of a tile resolution index to the tile header.
29#define NAVMESHVER_TILE_RESOLUTIONS_CELLHEIGHT 24 // Addition of CellHeight in the resolution params, deprecating the original CellHeight.
30#define NAVMESHVER_1_VOXEL_AGENT_STEEP_SLOPE_FILTER_FIX 25 // Fix, remove steep slope filtering during heightfield ledge filtering when the agent radius is included into a single voxel
31#define NAVMESHVER_TILE_RESOLUTIONS_AGENTMAXSTEPHEIGHT 26 // Addition of AgentMaxStepHeight in the resolution params, deprecating the original AgentMaxStepHeight.
32#define NAVMESHVER_NAVLINK_JUMP_CONFIGS 27 // Addition of NavLinkJumpConfigs, deprecating the original NavLinkJumpDownConfig
33
34#define NAVMESHVER_LATEST NAVMESHVER_NAVLINK_JUMP_CONFIGS
35#define NAVMESHVER_MIN_COMPATIBLE NAVMESHVER_LWCOORDS_OPTIMIZATION