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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "UObject/RemoteObjectPathName.h"#include "UObject/RemoteObject.h"#include "UObject/RemoteObjectTransfer.h"#include "UObject/RemoteObjectPrivate.h"#include "UObject/ObjectPtr.h"#include "UObject/PropertyPortFlags.h"#include "UObject/UObjectHash.h"#include "UObject/UObjectMigrationContext.h"#include "UObject/UnrealType.h"#include "UObject/Package.h"#include "Serialization/ArchiveUObject.h"#include "Serialization/MemoryWriter.h"#include "Serialization/MemoryReader.h"#include "Templates/Casts.h"#include "UObject/ObjectHandlePrivate.h"#include "Misc/Paths.h"Namespaces | |
| namespace | UE |
| namespace | UE::RemoteObject |
| namespace | UE::RemoteObject::Private |
Functions | |
| template<typename PathType > | |
| FORCENOINLINE FString | UE::RemoteObject::Private::RemotePathNameToString (const PathType &InPathName, const FRemoteObjectTables &InTables, int32 InMinPathNameIndex=0) |
| template<typename PathType > | |
| FORCENOINLINE UObject * | UE::RemoteObject::Private::LoadRemotePathName (const PathType &InPathName, const FRemoteObjectTables &InTables, int32 InNameIndex) |
| template<typename PathType > | |
| FORCENOINLINE UObject * | UE::RemoteObject::Private::ResolveRemotePathName (const PathType &InPathName, const FRemoteObjectTables &InTables) |
| void | AppendObjectToPathName (UObject *InObject, FRemoteObjectPathName &OutPathName) |
| void AppendObjectToPathName | ( | UObject * | InObject, |
| FRemoteObjectPathName & | OutPathName | ||
| ) |