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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"Go to the source code of this file.
Classes | |
| struct | RenderingSpatialHash::TLocation< ScalarType > |
Namespaces | |
| namespace | RenderingSpatialHash |
Typedefs | |
| using | RenderingSpatialHash::FLocation64 = TLocation< int64 > |
| using | RenderingSpatialHash::FLocation32 = TLocation< int32 > |
| using | RenderingSpatialHash::FLocation8 = TLocation< int8 > |
Functions | |
| int32 | RenderingSpatialHash::CalcLevel (double Size) |
| int32 | RenderingSpatialHash::CalcLevel (float Size) |
| int32 | RenderingSpatialHash::CalcLevelFromRadius (double Radius) |
| double | RenderingSpatialHash::GetCellSize (int32 Level) |
| double | RenderingSpatialHash::GetRecCellSize (int32 Level) |
| FLocation64 | RenderingSpatialHash::ToCellLoc (int32 Level, const FVector &WorldPos) |
| FLocation64 | RenderingSpatialHash::CalcLevelAndLocation (const FBoxSphereBounds &BoxSphereBounds) |
| FLocation64 | RenderingSpatialHash::CalcLevelAndLocation (const FVector4d &Sphere) |
| FLocation64 | RenderingSpatialHash::CalcLevelAndLocationClamped (const FVector3d &Center, double Radius, int32 FirstLevel) |
| FVector3d | RenderingSpatialHash::CalcWorldPosition (const FLocation64 &Loc) |
| FLocation64 | RenderingSpatialHash::ToLevel (const FLocation64 &Loc, int32 Level) |