UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ReplicationView.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
6#include "Containers/Array.h"
7#include "Math/Vector.h"
9
10// Define this macro in your game's Target.cs and set it to the maximum clients per connection your game can have (ex: splitscreen).
11#ifndef UE_IRIS_INLINE_VIEWS_PER_CONNECTION
12 #define UE_IRIS_INLINE_VIEWS_PER_CONNECTION 4
13#endif
14
15namespace UE::Net
16{
17
36
37}
#define UE_HALF_PI
Definition UnrealMathUtility.h:151
Definition Array.h:670
Definition NetHandle.h:32
Definition NetworkVersion.cpp:28
static CORE_API const TVector< double > ZeroVector
Definition Vector.h:79
static CORE_API const TVector< double > ForwardVector
Definition Vector.h:91
Definition ReplicationView.h:21
float FoVRadians
Definition ReplicationView.h:31
FNetHandle ViewTarget
Definition ReplicationView.h:25
FVector Dir
Definition ReplicationView.h:29
FVector Pos
Definition ReplicationView.h:27
FNetHandle Controller
Definition ReplicationView.h:23
Definition ReplicationView.h:19
TArray< FView, TInlineAllocator< UE_IRIS_INLINE_VIEWS_PER_CONNECTION > > Views
Definition ReplicationView.h:34