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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetHandle.h>
Public Member Functions | |
| FNetHandle () | |
| FNetHandle (const FNetHandle &Other) | |
| FNetHandle (FNetHandle &&Other) | |
| FNetHandle & | operator= (const FNetHandle &Other) |
| FNetHandle & | operator= (FNetHandle &&Other) |
| uint32 | GetId () const |
| bool | IsValid () const |
| bool | IsCompleteHandle () const |
| bool | operator== (FNetHandle Other) const |
| bool | operator< (FNetHandle Other) const |
| bool | operator!= (FNetHandle Other) const |
| NETCORE_API FString | ToString () const |
Friends | |
| uint32 | GetTypeHash (FNetHandle Handle) |
FNetHandle can be used to uniquely identify a replicated object for the lifetime of the application.
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| FString UE::Net::FNetHandle::ToString | ( | ) | const |
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| FInternalValue UE::Net::FNetHandle::InternalValue |
| FObjectKey UE::Net::FNetHandle::Value |