UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RichTextMarkupProcessing.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
5#include "SlateGlobals.h"
10
11#if WITH_FANCY_TEXT
12
14{
15public:
18
19public:
20 SLATE_API virtual void Process(TArray<FTextLineParseResults>& Results, const FString& Input, FString& Output) override;
21
22private:
24
27
31};
32
34{
35public:
38
39public:
40 SLATE_API virtual void Write(const TArray<FRichTextLine>& InLines, FString& Output) override;
41
42private:
44 static void EscapeText(FString& TextToEscape);
45};
46
47#endif //WITH_FANCY_TEXT
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Regex.h:23
Definition Array.h:670
Definition SharedPointer.h:153