UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RotatingMovementComponent.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "RotatingMovementComponent.generated.h"
9
15UCLASS(ClassGroup=Movement, meta=(BlueprintSpawnableComponent), HideCategories=(Velocity), MinimalAPI)
17{
19
20
21 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=RotatingComponent)
22 FRotator RotationRate;
23
30 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=RotatingComponent)
32
34 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=RotatingComponent)
36
37 //Begin UActorComponent Interface
39 ENGINE_API virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override;
40 //End UActorComponent Interface
41};
42
43
44
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelTick
Definition EngineBaseTypes.h:70
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition MovementComponent.h:71
Definition EngineBaseTypes.h:571