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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "InputCoreTypes.h"#include "ITableRow.h"#include "Framework/Views/ITypedTableView.h"#include "Framework/Views/TableViewTypeTraits.h"#include "Input/DragAndDrop.h"#include "Input/Events.h"#include "Input/Reply.h"#include "Layout/Geometry.h"#include "Layout/Margin.h"#include "Misc/Attribute.h"#include "Rendering/DrawElements.h"#include "Styling/CoreStyle.h"#include "Styling/SlateColor.h"#include "Styling/SlateTypes.h"#include "Types/SlateStructs.h"#include "Widgets/DeclarativeSyntaxSupport.h"#include "Widgets/Layout/SBorder.h"#include "Widgets/Layout/SBox.h"#include "Widgets/SBoxPanel.h"#include "Widgets/SNullWidget.h"#include "Widgets/SWidget.h"#include "Widgets/Views/SExpanderArrow.h"#include "Widgets/Views/SHeaderRow.h"#include "Widgets/Views/STableViewBase.h"Go to the source code of this file.
Classes | |
| struct | TWidgetTypeTraits< STableRow< ItemType > > |
| class | STableRow< ItemType > |
| struct | TWidgetTypeTraits< SMultiColumnTableRow< ItemType > > |
| class | SMultiColumnTableRow< ItemType > |
Enumerations | |
| enum class | ETableRowSignalSelectionMode { Deferred , Instantaneous } |
| enum class | EItemDropZone { AboveItem , OntoItem , BelowItem } |
Functions | |
| DECLARE_DELEGATE_OneParam (FOnTableRowDragEnter, FDragDropEvent const &) | |
| DECLARE_DELEGATE_OneParam (FOnTableRowDragLeave, FDragDropEvent const &) | |
| DECLARE_DELEGATE_RetVal_OneParam (FReply, FOnTableRowDrop, FDragDropEvent const &) | |
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strong |
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strong |
When the table row should signal the owner widget that the selection changed. This only affect the selection with the left mouse button!
| DECLARE_DELEGATE_OneParam | ( | FOnTableRowDragEnter | , |
| FDragDropEvent const & | |||
| ) |
| DECLARE_DELEGATE_OneParam | ( | FOnTableRowDragLeave | , |
| FDragDropEvent const & | |||
| ) |
| DECLARE_DELEGATE_RetVal_OneParam | ( | FReply | , |
| FOnTableRowDrop | , | ||
| FDragDropEvent const & | |||
| ) |