56 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
69 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
87 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
88 ENGINE_API virtual bool SaveGameToSlotForLocalPlayer();
94 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
95 ENGINE_API virtual bool AsyncSaveGameToSlotForLocalPlayer();
99 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
109 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
113 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
117 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
118 ENGINE_API virtual FString GetSaveSlotName()
const;
121 ENGINE_API virtual void SetSaveSlotName(
const FString& SlotName);
124 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
128 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
132 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
136 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
140 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
141 ENGINE_API virtual bool IsSaveInProgress()
const;
144 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
145 ENGINE_API virtual bool WasLastSaveSuccessful()
const;
148 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
149 ENGINE_API virtual bool WasSaveRequested()
const;
156 UFUNCTION(BlueprintCallable, Category =
"SaveGame|LocalPlayer")
160 UFUNCTION(BlueprintImplementableEvent, Category =
"SaveGame|LocalPlayer")
167 UFUNCTION(BlueprintImplementableEvent, Category = "SaveGame|LocalPlayer")
174 UFUNCTION(BlueprintImplementableEvent, Category = "SaveGame|LocalPlayer")
181 UFUNCTION(BlueprintImplementableEvent, Category = "SaveGame|LocalPlayer")
197 FString SaveSlotName;
220 int32 LastSuccessfulSaveRequest = 0;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127