UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SceneComponentBackedTarget.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7
8#include "SceneComponentBackedTarget.generated.h"
9
10class USceneComponent;
11class AActor;
12
13struct FHitResult;
14
15UINTERFACE(MinimalAPI)
20
22{
24
25public:
26
28 virtual USceneComponent* GetOwnerSceneComponent() const = 0;
29
31 virtual AActor* GetOwnerActor() const = 0;
32
37 virtual void SetOwnerVisibility(bool bVisible) const = 0;
38
43 virtual FTransform GetWorldTransform() const = 0;
44};
45
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UINTERFACE(...)
Definition ObjectMacros.h:780
Definition Actor.h:257
Definition SceneComponentBackedTarget.h:22
virtual void SetOwnerVisibility(bool bVisible) const =0
virtual USceneComponent * GetOwnerSceneComponent() const =0
virtual AActor * GetOwnerActor() const =0
virtual FTransform GetWorldTransform() const =0
Definition Interface.h:19
Definition SceneComponentBackedTarget.h:17
Definition HitResult.h:21