8#include "SceneComponentBackedTarget.generated.h"
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UINTERFACE(...)
Definition ObjectMacros.h:780
Definition SceneComponentBackedTarget.h:22
virtual void SetOwnerVisibility(bool bVisible) const =0
virtual USceneComponent * GetOwnerSceneComponent() const =0
virtual AActor * GetOwnerActor() const =0
virtual FTransform GetWorldTransform() const =0
Definition Interface.h:19
Definition SceneComponentBackedTarget.h:17
Definition HitResult.h:21