UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ISceneComponentBackedTarget Class Referenceabstract

#include <SceneComponentBackedTarget.h>

+ Inheritance diagram for ISceneComponentBackedTarget:

Public Member Functions

virtual USceneComponent * GetOwnerSceneComponent () const =0
 
virtual AActorGetOwnerActor () const =0
 
virtual void SetOwnerVisibility (bool bVisible) const =0
 
virtual FTransform GetWorldTransform () const =0
 

Member Function Documentation

◆ GetOwnerActor()

virtual AActor * ISceneComponentBackedTarget::GetOwnerActor ( ) const
pure virtual
Returns
the Actor that owns this Component

Implemented in USceneComponentToolTarget, and UPrimitiveComponentToolTarget.

◆ GetOwnerSceneComponent()

virtual USceneComponent * ISceneComponentBackedTarget::GetOwnerSceneComponent ( ) const
pure virtual
Returns
the ActorComponent this is a Source for

Implemented in USceneComponentToolTarget, and UPrimitiveComponentToolTarget.

◆ GetWorldTransform()

virtual FTransform ISceneComponentBackedTarget::GetWorldTransform ( ) const
pure virtual
Returns
the transform on this component

Implemented in USceneComponentToolTarget, and UPrimitiveComponentToolTarget.

◆ SetOwnerVisibility()

virtual void ISceneComponentBackedTarget::SetOwnerVisibility ( bool  bVisible) const
pure virtual

Set the visibility of the Component associated with this Source (ie to hide during Tool usage)

Parameters
bVisibledesired visibility

Implemented in USceneComponentToolTarget, and UPrimitiveComponentToolTarget.


The documentation for this class was generated from the following file: