12#include "SequencerAnimationOverride.generated.h"
14#define UE_API ANIMGRAPHRUNTIME_API
33 UFUNCTION(BlueprintNativeEvent, Category =
"Sequencer", meta = (CallInEditor =
"true"))
41 UFUNCTION(BlueprintNativeEvent, Category =
"Sequencer", meta = (CallInEditor =
"true"))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UINTERFACE(...)
Definition ObjectMacros.h:780
#define UE_API
Definition SequencerAnimationOverride.h:14
Definition NameTypes.h:617
Definition SequencerAnimationOverride.h:27
static TScriptInterface< ISequencerAnimationOverride > GetSequencerAnimOverride(USkeletalMeshComponent *SkeletalMeshComponent)
Definition SequencerAnimationOverride.h:46
UE_API TArray< FName > GetSequencerAnimSlotNames() const
virtual bool AllowsCinematicOverride_Implementation() const
Definition SequencerAnimationOverride.h:36
UE_API bool AllowsCinematicOverride() const
virtual TArray< FName > GetSequencerAnimSlotName_Implementation() const
Definition SequencerAnimationOverride.h:44
Definition ScriptInterface.h:139
Definition SubclassOf.h:30
Definition AnimInstance.h:353
Definition Interface.h:19
Definition SequencerAnimationOverride.h:22