4#include "Containers/Array.h"
36 return DataBuffer.
Num();
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
auto GetData(const TStringConversion< Converter, DefaultConversionSize > &Conversion) -> decltype(Conversion.Get())
Definition StringConv.h:802
UE_INTRINSIC_CAST UE_REWRITE constexpr std::remove_reference_t< T > && MoveTemp(T &&Obj) noexcept
Definition UnrealTemplate.h:520
Definition Archive.h:1208
UE_REWRITE SizeType Num() const
Definition Array.h:1144
Definition SkeletalMeshComponent.h:307
FChaosArchive & operator<<(FChaosArchive &Ar, FRigidParticleControlFlags &Flags)
Definition RigidParticleControlFlags.cpp:15
Definition SerializedDataBuffer.h:12
void Serialize(FArchive &Ar)
Definition SerializedDataBuffer.h:39
FSerializedDataBuffer(const TArray< uint8 > &InByteArray)
Definition SerializedDataBuffer.h:21
int32 GetSize() const
Definition SerializedDataBuffer.h:34
FSerializedDataBuffer(const TConstArrayView< uint8 > ConstView)
Definition SerializedDataBuffer.h:13
FSerializedDataBuffer()
Definition SerializedDataBuffer.h:25
TArray< uint8 > & GetDataAsByteArrayRef()
Definition SerializedDataBuffer.h:29
FSerializedDataBuffer(TArray< uint8 > &&InByteArray)
Definition SerializedDataBuffer.h:17