UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SerializedDataBuffer.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4#include "Containers/Array.h"
7
8namespace Chaos
9{
12 {
16
20
24
28
30 {
31 return DataBuffer;
32 }
33
34 int32 GetSize() const
35 {
36 return DataBuffer.Num();
37 }
38
40 {
41 Ar << DataBuffer;
42 }
43
44 private:
45 TArray<uint8> DataBuffer;
46 };
47
49 {
50 Data.Serialize(Ar);
51 return Ar;
52 }
53}
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
@ Num
Definition MetalRHIPrivate.h:234
auto GetData(const TStringConversion< Converter, DefaultConversionSize > &Conversion) -> decltype(Conversion.Get())
Definition StringConv.h:802
UE_INTRINSIC_CAST UE_REWRITE constexpr std::remove_reference_t< T > && MoveTemp(T &&Obj) noexcept
Definition UnrealTemplate.h:520
Definition Archive.h:1208
Definition Array.h:670
UE_REWRITE SizeType Num() const
Definition Array.h:1144
Definition SkeletalMeshComponent.h:307
FChaosArchive & operator<<(FChaosArchive &Ar, FRigidParticleControlFlags &Flags)
Definition RigidParticleControlFlags.cpp:15
Definition SerializedDataBuffer.h:12
void Serialize(FArchive &Ar)
Definition SerializedDataBuffer.h:39
FSerializedDataBuffer(const TArray< uint8 > &InByteArray)
Definition SerializedDataBuffer.h:21
int32 GetSize() const
Definition SerializedDataBuffer.h:34
FSerializedDataBuffer(const TConstArrayView< uint8 > ConstView)
Definition SerializedDataBuffer.h:13
FSerializedDataBuffer()
Definition SerializedDataBuffer.h:25
TArray< uint8 > & GetDataAsByteArrayRef()
Definition SerializedDataBuffer.h:29
FSerializedDataBuffer(TArray< uint8 > &&InByteArray)
Definition SerializedDataBuffer.h:17