11#include "DerivedDataCache.h"
33static constexpr int32 GSingleThreadedRunsIdle = -1;
38 extern FCookStats::FDDCResourceUsageStats UsageStats;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define LLM_DECLARE_TAG(...)
Definition LowLevelMemTracker.h:1116
FGlobalShaderMap * GGlobalShaderMap_DeferredDeleteCopy[SP_NumPlatforms]
Definition ShaderCompiler.cpp:224
UE::FSharedString GetGlobalShaderMapName(const FGlobalShaderMapId &ShaderMapId, EShaderPlatform Platform, const FString &Key)
bool AreShaderErrorsFatal()
Definition ShaderCompiler.cpp:188
UE::DerivedData::FCacheKey GetGlobalShaderMapKey(const FGlobalShaderMapId &ShaderMapId, EShaderPlatform Platform, const ITargetPlatform *TargetPlatform, TArray< FShaderTypeDependency > const &Dependencies)
FShaderCompilingManager * GShaderCompilingManager
Definition ShaderCompiler.cpp:617
const ITargetPlatform * GGlobalShaderTargetPlatform[SP_NumPlatforms]
Definition ShaderCompiler.cpp:5078
FShaderCompilerStats * GShaderCompilerStats
Definition ShaderCompilerStats.cpp:51
FString GetGlobalShaderMapKeyString(const FGlobalShaderMapId &ShaderMapId, EShaderPlatform Platform, TArray< FShaderTypeDependency > const &Dependencies)
Definition GlobalShader.h:45
Definition GlobalShader.h:173
Definition ShaderCompiler.h:894
Definition ShaderCompilerPrivate.h:44
std::atomic< double > AsyncCompileTimeSec
Definition ShaderCompiler.cpp:195
bool IsDumpShaderDebugInfoAlwaysEnabled()
Definition ShaderCompiler.cpp:551
bool IsJobCacheDebugValidateEnabled()
Definition ShaderCompilerJobCache.cpp:144
FString GetTargetPlatformName(const ITargetPlatform *TargetPlatform)
Definition ShaderCompiler.cpp:196
bool IsRemoteCompilingAllowed()
Definition ShaderCompiler.cpp:206
Definition ShaderCompiler.h:799