UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SingleClickBehavior.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7#include "CoreMinimal.h"
8#include "InputBehavior.h"
10#include "InputState.h"
11#include "Templates/Function.h"
14
15#include "SingleClickBehavior.generated.h"
16
17class UObject;
18
19
32UCLASS(MinimalAPI)
34{
36
37public:
39
45
46
50 TFunction<bool(const FInputDeviceState&)> ModifierCheckFunc = nullptr;
51
52
53 // UInputBehavior implementation
54
57 INTERACTIVETOOLSFRAMEWORK_API virtual FInputCaptureUpdate UpdateCapture(const FInputDeviceState& Input, const FInputCaptureData& Data) override;
58 INTERACTIVETOOLSFRAMEWORK_API virtual void ForceEndCapture(const FInputCaptureData& Data) override;
59
60
61public:
63 UPROPERTY()
64 bool HitTestOnRelease;
65
70
71
75
80};
81
87UCLASS(MinimalAPI)
89{
91protected:
93
94public:
96 virtual void Initialize()
97 {
98 this->Initialize(this);
99 }
100
102 TUniqueFunction<FInputRayHit(const FInputDeviceRay&)> IsHitByClickFunc = [](const FInputDeviceRay& ClickPos) { return FInputRayHit(); };
103
105 TUniqueFunction<void(const FInputDeviceRay&)> OnClickedFunc = [](const FInputDeviceRay& ClickPos) {};
106
108 TUniqueFunction< void(int, bool) > OnUpdateModifierStateFunc = [](int ModifierID, bool bIsOn) {};
109
110public:
111 // IClickBehaviorTarget implementation
112
114 {
115 return IsHitByClickFunc(ClickPos);
116 }
117
118 virtual void OnClicked(const FInputDeviceRay& ClickPos) override
119 {
120 return OnClickedFunc(ClickPos);
121 }
122
123 // IModifierToggleBehaviorTarget implementation
124 virtual void OnUpdateModifierState(int ModifierID, bool bIsOn)
125 {
126 return OnUpdateModifierStateFunc(ModifierID,bIsOn);
127 }
128};
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EInputCaptureSide
Definition InputBehavior.h:20
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition InputBehaviorModifierStates.h:19
Definition BehaviorTargetInterfaces.h:64
Definition AndroidPlatformMisc.h:14
Definition FunctionFwd.h:19
Definition AnyButtonInputBehavior.h:33
Definition SingleClickBehavior.h:89
virtual void OnUpdateModifierState(int ModifierID, bool bIsOn)
Definition SingleClickBehavior.h:124
virtual FInputRayHit IsHitByClick(const FInputDeviceRay &ClickPos) override
Definition SingleClickBehavior.h:113
virtual void OnClicked(const FInputDeviceRay &ClickPos) override
Definition SingleClickBehavior.h:118
virtual void Initialize()
Definition SingleClickBehavior.h:96
Definition Object.h:95
Definition SingleClickBehavior.h:34
virtual INTERACTIVETOOLSFRAMEWORK_API void Initialize(IClickBehaviorTarget *Target)
Definition SingleClickBehavior.cpp:15
Definition InputBehavior.h:35
Definition InputBehavior.h:67
Definition InputBehavior.h:132
Definition InputState.h:367
Definition InputState.h:264
Definition InputState.h:52