UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInputCaptureData Struct Reference

#include <InputBehavior.h>

Public Member Functions

 FInputCaptureData ()
 

Public Attributes

EInputCaptureSide WhichSide
 
voidCustomData
 

Detailed Description

An active capturing behavior may need to keep track of additional data that cannot be stored within the behavior (for example if the same behavior instance is capturing for Left and Right separately). So FInputCaptureUpdate can optionally return this structure, and we will pass it to the next UpdateCapture() call

Constructor & Destructor Documentation

◆ FInputCaptureData()

FInputCaptureData::FInputCaptureData ( )
inline

Member Data Documentation

◆ CustomData

void* FInputCaptureData::CustomData

pointer to data defined by the InputBehavior, which is also responsible for cleaning it up

◆ WhichSide

EInputCaptureSide FInputCaptureData::WhichSide

Which side do we want to capture on


The documentation for this struct was generated from the following file: