9#include "SkeletalControlLibrary.generated.h"
30 UFUNCTION(BlueprintCallable, Category =
"Animation|Skeletal Controls", meta=(BlueprintThreadSafe, ExpandEnumAsExecs =
"Result"))
34 UFUNCTION(BlueprintPure, Category =
"Animation|Skeletal Controls", meta=(BlueprintThreadSafe, DisplayName =
"Convert to Skeletal Control"))
43 UFUNCTION(BlueprintCallable, Category =
"Animation|Skeletal Controls", meta=(BlueprintThreadSafe))
47 UFUNCTION(BlueprintPure, Category =
"Animation|Skeletal Controls", meta=(BlueprintThreadSafe))
EAnimNodeReferenceConversionResult
Definition AnimNodeReference.h:16
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition BlueprintFunctionLibrary.h:16
Definition SkeletalControlLibrary.h:25
Definition RobinHoodHashTable.h:18
Definition AnimNodeReference.h:24
Definition AnimNode_SkeletalControlBase.h:22
ANIMGRAPHRUNTIME_API void SetAlpha(float InAlpha)
Definition AnimNode_SkeletalControlBase.cpp:213
ANIMGRAPHRUNTIME_API float GetAlpha() const
Definition AnimNode_SkeletalControlBase.cpp:219
Definition SkeletalControlLibrary.h:15