UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SlateColor.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Class.h"
#include "Styling/WidgetStyle.h"
#include "SlateColor.generated.h"

Go to the source code of this file.

Classes

struct  FSlateColor
 
struct  TStructOpsTypeTraits< FSlateColor >
 

Enumerations

enum class  ESlateColorStylingMode : uint8 {
  UMETA =(DisplayName = "Specified Color") , UMETA =(Hidden) , UMETA =(DisplayName = "Foreground Color") , UMETA =(Hidden) ,
  UMETA =(Hidden)
}
 

Enumeration Type Documentation

◆ ESlateColorStylingMode

Enumerates types of color values that can be held by Slate color.

Should we use the specified color? If not, then which color from the style should we use.

Enumerator
UMETA 

Color value is stored in this Slate color.

UMETA 

Color value is stored in the linked color table.

UMETA 

Use the widget's foreground color.

UMETA 

Use the widget's subdued color.

UMETA 

Use the foreground color defined in a widget specific style.