![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "UObject/Class.h"#include "Styling/WidgetStyle.h"#include "SlateColor.generated.h"Go to the source code of this file.
Classes | |
| struct | FSlateColor |
| struct | TStructOpsTypeTraits< FSlateColor > |
Enumerations | |
| enum class | ESlateColorStylingMode : uint8 { UMETA =(DisplayName = "Specified Color") , UMETA =(Hidden) , UMETA =(DisplayName = "Foreground Color") , UMETA =(Hidden) , UMETA =(Hidden) } |
|
strong |
Enumerates types of color values that can be held by Slate color.
Should we use the specified color? If not, then which color from the style should we use.
| Enumerator | |
|---|---|
| UMETA | Color value is stored in this Slate color. |
| UMETA | Color value is stored in the linked color table. |
| UMETA | Use the widget's foreground color. |
| UMETA | Use the widget's subdued color. |
| UMETA | Use the foreground color defined in a widget specific style. |