UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SlateFontInfo.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Class.h"
#include "Fonts/CompositeFont.h"
#include "HAL/IConsoleManager.h"
#include "SlateFontInfo.generated.h"

Go to the source code of this file.

Classes

struct  FFontOutlineSettings
 
struct  FSlateFontInfo
 

Namespaces

namespace  FontConstants
 

Enumerations

enum class  EFontFallback : uint8 { FF_NoFallback , FF_LastResortFallback , FF_Max }
 

Variables

const uint32 FontConstants::RenderDPI = 96
 

Enumeration Type Documentation

◆ EFontFallback

enum class EFontFallback : uint8
strong

Sets the maximum font fallback level, for when a character can't be found in the selected font set. UI code that renders strings from a third party (e.g. player chat in a multiplayer game) may want to restrict font fallback to prevent potential performance problems.

Enumerator
FF_NoFallback 

No fallback font

FF_LastResortFallback 

Fallback to last resort font set

FF_Max 

Tries all fallbacks