#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Class.h"
#include "Fonts/CompositeFont.h"
#include "HAL/IConsoleManager.h"
#include "SlateFontInfo.generated.h"
Go to the source code of this file.
◆ EFontFallback
Sets the maximum font fallback level, for when a character can't be found in the selected font set. UI code that renders strings from a third party (e.g. player chat in a multiplayer game) may want to restrict font fallback to prevent potential performance problems.
| Enumerator |
|---|
| FF_NoFallback | No fallback font
|
| FF_LastResortFallback | Fallback to last resort font set
|
| FF_Max | Tries all fallbacks
|