95 bool HasBeenInitialized;
#define NULL
Definition oodle2base.h:134
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition GCObject.h:128
Definition NameTypes.h:617
Definition UObjectGlobals.h:2492
Definition SlateGameResources.h:17
virtual ENGINE_API const FSlateWidgetStyle * GetWidgetStyleInternal(const FName DesiredTypeName, const FName StyleName, const FSlateWidgetStyle *DefaultStyle, bool bWarnIfNotFound) const override
Definition SlateGameResources.cpp:130
ENGINE_API bool ShouldCache(const FAssetData &InAssetData)
Definition SlateGameResources.cpp:233
ENGINE_API void AddAsset(const FAssetData &InAddedAssetData)
Definition SlateGameResources.cpp:220
ENGINE_API UCurveLinearColor * GetCurveLinearColor(const FName AssetName) const
Definition SlateGameResources.cpp:98
virtual ENGINE_API ~FSlateGameResources()
Definition SlateGameResources.cpp:32
virtual ENGINE_API void AddReferencedObjects(FReferenceCollector &Collector) override
Definition SlateGameResources.cpp:310
ENGINE_API UCurveVector * GetCurveVector(const FName AssetName) const
Definition SlateGameResources.cpp:89
virtual ENGINE_API const FSlateBrush * GetBrush(const FName PropertyName, const ANSICHAR *Specifier=NULL, const ISlateStyle *RequestingStyle=nullptr) const override
Definition SlateGameResources.cpp:52
virtual ENGINE_API const FSlateBrush * GetOptionalBrush(const FName PropertyName, const ANSICHAR *Specifier=NULL, const FSlateBrush *const DefaultBrush=FStyleDefaults::GetNoBrush()) const override
Definition SlateGameResources.cpp:66
ENGINE_API FName GenerateMapName(const FAssetData &AssetData)
Definition SlateGameResources.cpp:276
static ENGINE_API TSharedRef< FSlateGameResources > New(const FName &InStyleSetName, const FString &ScopeToDirectory, const FString &InBasePath=FString())
Definition SlateGameResources.cpp:17
ENGINE_API void RemoveAssetFromCache(const FAssetData &AssetData)
Definition SlateGameResources.cpp:268
ENGINE_API void RemoveAsset(const FAssetData &InRemovedAssetData)
Definition SlateGameResources.cpp:228
virtual ENGINE_API void GetResources(TArray< const FSlateBrush * > &OutResources) const override
Definition SlateGameResources.cpp:107
ENGINE_API UCurveFloat * GetCurveFloat(const FName AssetName) const
Definition SlateGameResources.cpp:80
virtual ENGINE_API FString GetReferencerName() const override
Definition SlateGameResources.cpp:315
ENGINE_API FName GetCleanName(const FName &AssetName) const
Definition SlateGameResources.cpp:299
ENGINE_API void AddAssetToCache(UObject *InStyleObject, bool bEnsureUniqueness)
Definition SlateGameResources.cpp:239
virtual ENGINE_API void SetContentRoot(const FString &InContentRootDir) override
Definition SlateGameResources.cpp:46
Definition SlateStyle.h:28
FSlateBrush * DefaultBrush
Definition SlateStyle.h:252
static SLATECORE_API const FSlateBrush * GetNoBrush()
Definition StyleDefaults.cpp:6
Definition ISlateStyle.h:18
EStyleMessageSeverity
Definition ISlateStyle.h:208
Definition UnrealString.h.inl:34
Definition SharedPointer.h:153
Definition CurveFloat.h:31
Definition CurveLinearColor.h:29
Definition CurveVector.h:31
Definition AssetData.h:162
Definition SlateBrush.h:239