14#include "SlateRHIRendererSettings.generated.h"
16#define UE_API SLATERHIRENDERER_API
37USTRUCT(BlueprintType, meta=(HiddenByDefault, DisableSplitPin))
47 friend class USlateFXSubsytem;
52 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=BufferSettings, meta=(PinHiddenByDefault))
56 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=BufferSettings)
60 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = BufferSettings, Meta = (AllowAbstract =
false))
67 FString PathToSlatePostRT;
72 const FString& GetPathToSlatePostRT()
const {
return PathToSlatePostRT; }
81 bool bLoadAttempted:1;
87UCLASS(MinimalAPI, config =
Game, defaultconfig)
117 UE_API virtual void BeginDestroy()
override;
123 UFUNCTION(BlueprintCallable, Category =
"SlateFX")
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
ESlatePostResolution
Definition SlateRHIRendererSettings.h:26
#define UE_API
Definition SlateRHIRendererSettings.h:16
ESlatePostRT
Definition SlateRendererTypes.h:15
Definition UnrealString.h.inl:34
Definition SubclassOf.h:30
Definition DeveloperSettings.h:24
Definition SlateRHIPostBufferProcessor.h:75
Definition SlateRHIRendererSettings.h:89
static const USlateRHIRendererSettings * Get()
Definition SlateRHIRendererSettings.h:93
static USlateRHIRendererSettings * GetMutable()
Definition SlateRHIRendererSettings.h:102
Definition TextureRenderTarget2D.h:104
@ false
Definition radaudio_common.h:23
Definition SlateRHIRendererSettings.h:39
Definition ObjectPtr.h:488