UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SlateRenderer.cpp File Reference

Functions

 DEFINE_STAT (STAT_SlatePreFullBufferTime)
 
bool IsThreadSafeForSlateRendering ()
 
bool DoesThreadOwnSlateRendering ()
 

Function Documentation

◆ DEFINE_STAT()

DEFINE_STAT ( STAT_SlatePreFullBufferTime  )

◆ DoesThreadOwnSlateRendering()

bool DoesThreadOwnSlateRendering ( )

If it's the game thread, and there's no loading thread, then it owns slate rendering. However if there's a loading thread, it is the exlusive owner of slate rendering.

◆ IsThreadSafeForSlateRendering()

bool IsThreadSafeForSlateRendering ( )

Is this thread valid for sending out rendering commands? If the slate loading thread exists, then yes, it is always safe Otherwise, we have to be on the game thread