143 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AttenuationDistance, meta = (DisplayName =
"Enable Volume Attenuation"))
160 uint8 bEnableFocusInterpolation : 1;
168 uint8 bUseComplexCollisionForOcclusion : 1;
176 uint8 bEnablePriorityAttenuation : 1;
180 uint8 bApplyNormalizationToStereoSounds : 1;
184 uint8 bEnableLogFrequencyScaling : 1;
192 uint8 bEnableSourceDataOverride : 1;
208 float BinauralRadius;
234#if WITH_EDITORONLY_DATA
248 float NonSpatializedRadiusEnd;
258#if WITH_EDITORONLY_DATA
279 float LPFFrequencyAtMin;
283 float LPFFrequencyAtMax;
287 float HPFFrequencyAtMin;
291 float HPFFrequencyAtMax;
299 float NonFocusAzimuth;
302 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
AttenuationListenerFocus, meta = (ClampMin = "0.0", UIMin = "0.0", EditCondition = "bEnableListenerFocus"))
303 float FocusDistanceScale;
306 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
AttenuationListenerFocus, meta = (ClampMin = "0.0", UIMin = "0.0", EditCondition = "bEnableListenerFocus"))
307 float NonFocusDistanceScale;
310 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
AttenuationListenerFocus, meta = (ClampMin = "0.0", UIMin = "0.0", UIMax = "1.0", EditCondition = "bEnableListenerFocus"))
311 float FocusPriorityScale;
314 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
AttenuationListenerFocus, meta = (ClampMin = "0.0", UIMin = "0.0", UIMax = "1.0", EditCondition = "bEnableListenerFocus"))
315 float NonFocusPriorityScale;
318 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
AttenuationListenerFocus, meta = (ClampMin = "0.0", UIMin = "0.0", EditCondition = "bEnableListenerFocus"))
319 float FocusVolumeAttenuation;
322 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
AttenuationListenerFocus, meta = (ClampMin = "0.0", UIMin = "0.0", EditCondition = "bEnableListenerFocus"))
323 float NonFocusVolumeAttenuation;
326 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
AttenuationListenerFocus, meta = (ClampMin = "0.0", UIMin = "0.0", EditCondition = "bEnableFocusInterpolation"))
327 float FocusAttackInterpSpeed;
330 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
AttenuationListenerFocus, meta = (ClampMin = "0.0", UIMin = "0.0", EditCondition = "bEnableFocusInterpolation"))
331 float FocusReleaseInterpSpeed;
334 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
AttenuationOcclusion, meta = (ClampMin = "0.0", UIMin = "0.0", EditCondition = "bEnableOcclusion"))
335 float OcclusionLowPassFilterFrequency;
338 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
AttenuationOcclusion, meta = (ClampMin = "0.0", UIMin = "0.0", EditCondition = "bEnableOcclusion"))
339 float OcclusionVolumeAttenuation;
342 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
AttenuationOcclusion, meta = (ClampMin = "0", UIMin = "0.0", EditCondition = "bEnableOcclusion"))
343 float OcclusionInterpolationTime;
345#if WITH_EDITORONLY_DATA
359 float ReverbWetLevelMax;
363 float ReverbDistanceMin;
367 float ReverbDistanceMax;
371 float ManualReverbSendLevel;
375 float PriorityAttenuationMin;
379 float PriorityAttenuationMax;
383 float PriorityAttenuationDistanceMin;
387 float PriorityAttenuationDistanceMax;
391 float ManualPriorityAttenuation;
414#if WITH_EDITORONLY_DATA