UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SoundNodeAttenuation.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
9#include "Sound/SoundNode.h"
10#include "SoundNodeAttenuation.generated.h"
11
12struct FActiveSound;
14struct FWaveInstance;
15
19UCLASS(hidecategories=Object, editinlinenew, MinimalAPI, meta=( DisplayName="Attenuation" ))
21{
23
24 UPROPERTY(EditAnywhere, Category=Attenuation, meta=(EditCondition="!bOverrideAttenuation"))
25 TObjectPtr<USoundAttenuation> AttenuationSettings;
26
27 UPROPERTY(EditAnywhere, Category=Attenuation, meta=(EditCondition="bOverrideAttenuation"))
28 FSoundAttenuationSettings AttenuationOverrides;
29
30 UPROPERTY(EditAnywhere, Category=Attenuation)
31 uint32 bOverrideAttenuation:1;
32
33public:
34 //~ Begin USoundNode Interface.
35 virtual void ParseNodes( class FAudioDevice* AudioDevice, const UPTRINT NodeWaveInstanceHash, FActiveSound& ActiveSound, const FSoundParseParameters& ParseParams, TArray<FWaveInstance*>& WaveInstances ) override;
36 virtual float GetMaxDistance() const override;
37 virtual bool HasAttenuationNode() const override { return true; }
38 //~ End USoundNode Interface.
39
40 ENGINE_API const FSoundAttenuationSettings* GetAttenuationSettingsToApply() const;
41};
42
43
44
FPlatformTypes::UPTRINT UPTRINT
An unsigned integer the same size as a pointer.
Definition Platform.h:1146
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
int32 ParseParams(const FString &ParamStr, TArray< FString > &OutArray)
Definition NativeJSScripting.cpp:193
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition AudioDevice.h:417
Definition Array.h:670
Definition SoundNodeAttenuation.h:21
virtual bool HasAttenuationNode() const override
Definition SoundNodeAttenuation.h:37
Definition SoundNode.h:58
Definition ActiveSound.h:283
Definition SoundAttenuation.h:139
Definition ActiveSound.h:64
Definition Audio.h:180
FActiveSound * ActiveSound
Definition Audio.h:208
Definition ObjectPtr.h:488