10#include "SoundNodeAttenuation.generated.h"
24 UPROPERTY(EditAnywhere, Category=Attenuation, meta=(EditCondition=
"!bOverrideAttenuation"))
27 UPROPERTY(EditAnywhere, Category=Attenuation, meta=(EditCondition=
"bOverrideAttenuation"))
30 UPROPERTY(EditAnywhere, Category=Attenuation)
31 uint32 bOverrideAttenuation:1;
36 virtual float GetMaxDistance()
const override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
int32 ParseParams(const FString &ParamStr, TArray< FString > &OutArray)
Definition NativeJSScripting.cpp:193
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition AudioDevice.h:417
Definition SoundNodeAttenuation.h:21
virtual bool HasAttenuationNode() const override
Definition SoundNodeAttenuation.h:37
Definition SoundNode.h:58
Definition ActiveSound.h:283
Definition SoundAttenuation.h:139
Definition ActiveSound.h:64
FActiveSound * ActiveSound
Definition Audio.h:208
Definition ObjectPtr.h:488