10#include "SoundNodeLooping.generated.h"
29 UPROPERTY(EditAnywhere, Category =
Looping, meta = (ClampMin = 1, EditCondition =
"!bLoopIndefinitely"))
34 uint32 bLoopIndefinitely : 1;
38 virtual bool NotifyWaveInstanceFinished(
struct FWaveInstance* WaveInstance )
override;
39 virtual float GetDuration()
override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
int32 ParseParams(const FString &ParamStr, TArray< FString > &OutArray)
Definition NativeJSScripting.cpp:193
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition AudioDevice.h:417
Definition SoundNodeLooping.h:25
Definition SoundNode.h:58
Definition ActiveSound.h:283
Definition ActiveSound.h:64
FActiveSound * ActiveSound
Definition Audio.h:208