UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SoundNodeMature.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
8#include "Sound/SoundNode.h"
9#include "SoundNodeMature.generated.h"
10
11class FAudioDevice;
12struct FActiveSound;
14struct FWaveInstance;
15
20UCLASS(hidecategories=Object, editinlinenew, MinimalAPI, meta=( DisplayName="Mature" ))
22{
24
25
26public:
27 //~ Begin UObject Interface
28 virtual void PostLoad() override;
29 //~ End UObject Interface
30
31 //~ Begin USoundNode Interface.
32 virtual void ParseNodes( FAudioDevice* AudioDevice, const UPTRINT NodeWaveInstanceHash, FActiveSound& ActiveSound, const FSoundParseParameters& ParseParams, TArray<FWaveInstance*>& WaveInstances ) override;
33 virtual void CreateStartingConnectors( void ) override;
34 virtual int32 GetMaxChildNodes() const override;
35 //~ End USoundNode Interface.
36};
37
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
FPlatformTypes::UPTRINT UPTRINT
An unsigned integer the same size as a pointer.
Definition Platform.h:1146
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
int32 ParseParams(const FString &ParamStr, TArray< FString > &OutArray)
Definition NativeJSScripting.cpp:193
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition AudioDevice.h:417
Definition Array.h:670
Definition SoundNodeMature.h:22
Definition SoundNode.h:58
Definition ActiveSound.h:283
Definition ActiveSound.h:64
Definition Audio.h:180
FActiveSound * ActiveSound
Definition Audio.h:208