UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SoundNodeParamCrossFade.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "SoundNodeParamCrossFade.generated.h"
9
10class FAudioDevice;
11struct FActiveSound;
13
17UCLASS(editinlinenew, MinimalAPI, meta=( DisplayName="Crossfade by Param" ))
19{
21
22public:
23
24 /* Parameter controlling cross fades. */
25 UPROPERTY(EditAnywhere, Category=CrossFade )
26 FName ParamName;
27
28 virtual float GetCurrentDistance(FAudioDevice* AudioDevice, FActiveSound& ActiveSound, const FSoundParseParameters& ParseParams) const override;
29 virtual bool AllowCrossfading(FActiveSound& ActiveSound) const override;
30 virtual float GetMaxDistance() const override;
31
32};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
int32 ParseParams(const FString &ParamStr, TArray< FString > &OutArray)
Definition NativeJSScripting.cpp:193
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition AudioDevice.h:417
Definition NameTypes.h:617
Definition SoundNodeDistanceCrossFade.h:83
Definition SoundNodeParamCrossFade.h:19
Definition ActiveSound.h:283
Definition ActiveSound.h:64