UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SoundNodeWaveParam.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "Sound/SoundNode.h"
8#include "SoundNodeWaveParam.generated.h"
9
10class FAudioDevice;
11struct FActiveSound;
13struct FWaveInstance;
14
18UCLASS(hidecategories=Object, editinlinenew, MinimalAPI, meta=( DisplayName="Wave Param" ))
20{
22
23
24 UPROPERTY(EditAnywhere, Category=WaveParam)
25 FName WaveParameterName;
26
27
28public:
29 //~ Begin USoundNode Interface
30 virtual float GetDuration() override;
31 virtual void ParseNodes( FAudioDevice* AudioDevice, const UPTRINT NodeWaveInstanceHash, FActiveSound& ActiveSound, const FSoundParseParameters& ParseParams, TArray<FWaveInstance*>& WaveInstances ) override;
32 //~ End USoundNode Interface
33};
34
FPlatformTypes::UPTRINT UPTRINT
An unsigned integer the same size as a pointer.
Definition Platform.h:1146
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
int32 ParseParams(const FString &ParamStr, TArray< FString > &OutArray)
Definition NativeJSScripting.cpp:193
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition AudioDevice.h:417
Definition NameTypes.h:617
Definition Array.h:670
Definition SoundNodeWaveParam.h:20
Definition SoundNode.h:58
Definition ActiveSound.h:283
Definition ActiveSound.h:64
Definition Audio.h:180
FActiveSound * ActiveSound
Definition Audio.h:208