| void | AnimationCore::SolveSplineIK (const TArray< FTransform > &BoneTransforms, const FInterpCurveVector &PositionSpline, const FInterpCurveQuat &RotationSpline, const FInterpCurveVector &ScaleSpline, const float TotalSplineAlpha, const float TotalSplineLength, const FFloatMapping &Twist, const float Roll, const float Stretch, const float Offset, const EAxis::Type BoneAxis, const FFindParamAtFirstSphereIntersection &FindParamAtFirstSphereIntersection, const TArray< FQuat > &BoneOffsetRotations, const TArray< float > &BoneLengths, const float OriginalSplineLength, TArray< FTransform > &OutBoneTransforms) |