8#include "SpotLightComponent.generated.h"
28 UFUNCTION(BlueprintCallable, Category=
"Rendering|Lighting")
31 UFUNCTION(BlueprintCallable, Category=
"Rendering|Lighting")
40 ENGINE_API virtual float ComputeLightBrightness()
const override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
ELightComponentType
Definition SceneTypes.h:96
Definition LightSceneProxy.h:43
virtual ENGINE_API FSphere GetBoundingSphere() const
Definition LightSceneProxy.cpp:190
uint8 GetLightType() const
Definition LightSceneProxy.h:235
virtual bool AffectsBounds(const FBoxSphereBounds &Bounds) const
Definition LightSceneProxy.h:55
Definition SpotLightComponent.h:17
Definition UnrealType.h:6865
Definition BoxSphereBounds.h:25