UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SpringArmComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "SpringArmComponent.generated.h"
10
18UCLASS(ClassGroup=Camera, meta=(BlueprintSpawnableComponent), hideCategories=(Mobility), MinimalAPI)
19class USpringArmComponent : public USceneComponent
20{
22
23
24 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Camera)
25 float TargetArmLength;
26
28 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Camera)
30
32 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Camera)
34
36 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CameraCollision, meta=(editcondition="bDoCollisionTest"))
37 float ProbeSize;
38
40 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CameraCollision, meta=(editcondition="bDoCollisionTest"))
42
44 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CameraCollision)
46
56 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CameraSettings)
58
60 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CameraSettings)
62
64 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CameraSettings)
66
68 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CameraSettings)
70
75 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Lag)
77
82 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Lag)
84
89 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Lag, AdvancedDisplay)
91
96 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Lag)
98
100 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Lag, meta=(editcondition="bEnableCameraLag", ClampMin="0.0", ClampMax="1000.0", UIMin = "0.0", UIMax = "1000.0"))
101 float CameraLagSpeed;
102
104 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Lag, meta=(editcondition = "bEnableCameraRotationLag", ClampMin="0.0", ClampMax="1000.0", UIMin = "0.0", UIMax = "1000.0"))
106
108 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Lag, AdvancedDisplay, meta=(editcondition = "bUseCameraLagSubstepping", ClampMin="0.005", ClampMax="0.5", UIMin = "0.005", UIMax = "0.5"))
110
112 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Lag, meta=(editcondition="bEnableCameraLag", ClampMin="0.0", UIMin = "0.0"))
114
116 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Lag)
118
123 UFUNCTION(BlueprintCallable, Category=SpringArm)
124 ENGINE_API FRotator GetTargetRotation() const;
125
127 UFUNCTION(BlueprintCallable, Category=CameraCollision)
129
131 UFUNCTION(BlueprintCallable, Category = CameraCollision)
133
135 bool bIsCameraFixed = false;
137
143
144 // UActorComponent interface
145 ENGINE_API virtual void OnRegister() override;
146 ENGINE_API virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
148 ENGINE_API virtual void ApplyWorldOffset(const FVector& InOffset, bool bWorldShift) override;
149 // End of UActorComponent interface
150
151 // USceneComponent interface
152 ENGINE_API virtual bool HasAnySockets() const override;
153 ENGINE_API virtual FTransform GetSocketTransform(FName InSocketName, ERelativeTransformSpace TransformSpace = RTS_World) const override;
154 ENGINE_API virtual void QuerySupportedSockets(TArray<FComponentSocketDescription>& OutSockets) const override;
155 // End of USceneComponent interface
156
158 static ENGINE_API const FName SocketName;
159
161 ENGINE_API virtual FRotator GetDesiredRotation() const;
162
168
172
178};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelTick
Definition EngineBaseTypes.h:70
ECollisionChannel
Definition EngineTypes.h:1088
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
ERelativeTransformSpace
Definition SceneComponent.h:43
@ RTS_World
Definition SceneComponent.h:45
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition NameTypes.h:617
Definition Array.h:670
Definition EnumAsByte.h:22
@ false
Definition radaudio_common.h:23
Definition EngineBaseTypes.h:571
Definition EngineTypes.h:3855