UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
StandaloneHLODSubsystem.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7
8#include "StandaloneHLODSubsystem.generated.h"
9
13
14UCLASS(MinimalAPI)
16{
18
19#if WITH_EDITOR
20private:
22 {
23 FGuid Guid;
25 FString WorldPackageName;
26 FString ActorLabel;
27 };
28
29public:
30
31 //~ Begin USubsystem Interface.
33 ENGINE_API virtual void Deinitialize() override;
34 //~ End USubsystem Interface.
35
36 //~ Begin UWorldSubsystem Interface.
37 ENGINE_API virtual bool DoesSupportWorldType(const EWorldType::Type WorldType) const override;
38 ENGINE_API virtual bool ShouldCreateSubsystem(UObject* Outer) const override;
39 //~ End UWorldSubsystem Interface.
40
43
46
49
51
52private:
53 void OnWorldPartitionInitialized(UWorldPartition* InWorldPartition);
54 void OnWorldPartitionUninitialized(UWorldPartition* InWorldPartition);
55
58 void OnObjectPropertyChanged(UObject* InObject, FPropertyChangedEvent& InPropertyChangedEvent);
59
62
63 void OnLevelAddedToWorld(ULevel* Level, UWorld* World);
64
66
69#endif
70};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition StandaloneHLODActor.h:12
Definition SubsystemCollection.h:15
Definition AssetRegistryState.h:50
Definition UnrealString.h.inl:34
Definition ActorDescContainerInstance.h:23
Definition Level.h:423
Definition Object.h:95
Definition StandaloneHLODSubsystem.h:16
Definition WorldPartition.h:142
Definition WorldSubsystem.h:16
Definition World.h:918
Type
Definition EngineTypes.h:1264
Definition Guid.h:109
Definition UnrealType.h:6865